Cover-Illustrations_Quest

The Problem

With numerous productivity apps available nowadays, there is no shortage of choices given in the market. I wanted to look into minimizing distraction in a digital world and incorporate a feature that encourages and acts as an extra incentive for users to set aside time for intense focus sessions.

The Goal

Quest is a productivity app concept that includes the basic functionalities including task creation and completion. Additionally, I wanted to incorporate features that can encourage users to set block out times on their smartphones and dedicate intentional focus sessions to complete specific goals within a timeframe.

The Solution

Bar-with-Illustration

Productivity with a Purpose

Quest is more than just a productivity app - it is a motivational tool for a cause to increase effectiveness in achieving personal goals through an incentive to do good and spread wellness far beyond the self. The following highlight features expand on this concept.

Focus Room

Yellow-Rectangle

This is a designated “room” for users to set up intentional focus sessions, with a custom timer countdown that encrougages blocking out phone usage time to work on their goals. Users will have the flexibility to pause a session and resume using their phones, but time will be deducted from the total during this interval up until the session is resumed.

Achievement Room

Yellow-Rectangle

Once users reach a certain number of hours in their focus sessions, an animal achievement will be unlocked along with conservation status and wild facts about the species. Donations will be generated from each achievement and Quest will contribute 1% more of its proceeds toward wildlife conservation efforts.

Roles

Tools Used

UX, UI Designer

Sketch
Illustrator
Figma
Miro
Pen & Paper

Design-process
Number-Rectangle

01

Competitive Analysis

To gain more insight into the strengths and weaknesses as well as the potential influences in the market, a SWOT analysis was conducted on two existing productivity apps in the market.

Competitor-apps
SWOT-analysis
Number-Rectangle

02

User Persona

User personas were created for a deeper look into the potential target users and to form a better understanding of their needs and pain points.

User-Persona-A
User-Persona-B
Number-Rectangle

03

User Flow Diagram

With characteristics developed in the personas, a user flow diagram was created to illustrate the different user journeys likely to be taken in accomplishing goals.

User-Flow-Diagram-1
Number-Rectangle

04

Style Guide

A guide was created to keep the brand voice and visual direction consistent throughout the UI design.

COLOR PALETTE

Muted but rich earth tones convey the environmental values of the brand, while vibrant and energetic accent colors emphasize its upbeat and friendly personality. 

Color-Palette

TYPOGRAPHY

The Kefa typeface will be used for headers and subheaders, and contains rounded asymmetrical curvatures that are characteristic of the organic shapes and curved edges found in nature.

The Josefin Sans typeface will be used primarily for labels and body content to improve readability in text-heavy contents, and its rounded shapes are consistent with the brand’s friendly and personable characteristics.

KEFA-Font
JOSEFINE-SANS

ICONOGRAPHY

Icons are boldly outlined with a fun and slightly whimsical aesthetic.

Icons

IMAGERY

Custom illustrations serve to engage and tell a visual story. They are used throughout with purpose (never solely decorative) to highlight the brand characteristics and/or provide emphasis on the tool’s functionality, The illustrative style and color palette is lively and colorful yet muted, keeping the aesthetic fun and whimsical with a touch of sophistication.

Illustrations

VOICE

Lively, encouraging, educational, motivational

“2 more hours to go to unlock the next achievement!”
“Congratulations, you have unlocked a Pangolin!”

Number-Rectangle

05

Wireframes

A visual of the wireframing process from low, mid, to high-fidelity.

Low-Fidelity
Low-Fi-Wireframes
Mid-Fidelity
Mid-Fi-Wireframes
High-Fidelity
High-Fi-Wireframes
Number-Rectangle

06

Final Designs

Final designs of all pages on an iPhone X mobile screen size.

Final-Focus-Room@0.75x
Final-Log-in@0.75x
Final-Completed-entry
Final-Entry-Actions@0.75x
Final-Entry-Content
Final-New-Entry
Final-Achievement-Map@0.75x

What's Next?

The very next step is to make the concept more interactive with a prototype to get a feel for how users can navigate throughout the screens and identify any improvements that can be made through a usability test. Some of the interactive functions that involve swiping motions can be animated to better communicate the intended actions.

Thank you for viewing!

Toucan
Thumbnail-art

View more

Visual DesignsClient work

CalypsoAIAI + ML solutions provider for B2B

UncommonGoodSaaS fundraising platform for cause-driven organizations

Reading Land'Adobe + Scholastic Book Fairs Creative Jam' App Concept

bloomguided meditation with UI animation

Scrib'da simple note a day

One More Thymewaste-free conscious cooking

Astrotailored plans for every goal

Questproductivity with a purpose

Wander Wheelsaccessible travel made possible